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Heroes and Monsters

A LEVEL TWO PROGRAM

Building on the skills you learned in the Intro class, this takes things to the next level, giving you advanced, practical skills that are essential for creating and playing characters in the performance capture industry.

 

Anyone that has never seen the shotlist for a video game mocap shoot may be in for a surprise. It looks more like the shotlist for a video game voiceover session. Actors don't typically expect to receive their material in the form of an excel spreadsheet! Yet it would be a mistake to think that it is just a list of moves. Each of those moves is an expression of the character and as such they should all be filled with life. How a character walks, runs, turns and interacts with their world says so much about who they are. But how do we cram that kind of expression into a ninety degree turn that takes less than half a second? How do we adjust what we're saying with our bodies in a subtle way to meet the demands of the director? How do we do the same thing for three other characters on the same day, making them all unique without being over the top? How do we create a living, breathing, truthful character in this piece by piece way? This class focuses on developing techniques while also familiarising you with the type of material you will be working with as a professional performance capture actor.

 

Richard Dorton and TJ Storm have earned their stripes from doing these kinds of shoots for decades Together, they have developed iron clad techniques that are fast, effective and catch the eye of every director and game developer. They have created hundreds of iconic characters in many, many games and movies. In this masterclass they will share those trade secrets and techniques with you.

 

The masterclass will not make use of motion capture technology as it only serves as an obstacle and distraction in a class like this.

 

NOTE: You MUST have completed our Intro to Mocap Acting to take this class.

 

To learn more about the Richard and TJ, visit the GURUS page

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