
Tutorials
Action from a Player's Perspective
Oliver Hollis-Leick and Gareth Taylor brave a war zone to demonstrate how to perform dramatic scenes for a player.
Performance Size
Motion capture requires an ability to turn the volume of a performance up or down. Size really does matter in mocap!
Working in mocap requires extensive use of your imagination to bring the worlds and characters of games and movies to life.
Imagination
Video games are growing ever more complex and require more and more fidelity in terms of animation. You have to be hit on every body part and die from every possible direction. Here we take a look at how to make this happen without losing your mind!
Dying for Games
When working with optical systems that use markers, it's important to understand how the technlology works. Here we look at how to modify a performance to make sure you remain visible at all times!
Studio Tips - Marker Visibility
A brief look at the basics of working in a motion capture studio.
Studio Tips - The Basics
You'll come to know and love this little number.